LUXOR 3

© 2007 MumboJumbo

 

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MINIMUM SYSTEM REQUIREMENTS

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Pentium II 700MHz

256MB RAM

60MB free HD space

Windows 2K/XP/Vista

DirectSound-compatible sound card

32 MB DirectX 8.1 compatible graphics card or better

 

HOW TO PLAY LUXOR 3

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Egypt is in trouble and you are their only hope! Set's minions are stealing the power of the gods and you must help stop them or your Ka (spirit) will never reach the afterlife! 

 

THE BASICS

·         Move the mouse left and right to move the winged shooter.

·         Left click to fire a sphere at the oncoming spheres.

·         Right clicking will exchange the primary sphere for the secondary sphere held in the shooter’s claws.

·         Match three or more same-colored spheres to eliminate them.

·         Prevent the approaching spheres from reaching the pyramid at the end of the path.

·         Catch falling coins, gems, jewelry pieces, and power-ups with your shooter for extra points, abilities, and upgraded powers.

·         Continue to eliminate the approaching spheres until the final scarab and all spheres have been destroyed.

 

THE SCARAB

·         The blue and gold scarab at the end of each group of spheres pushes the spheres toward your pyramid.

·         A scarab can only be destroyed by eliminating all the spheres it is pushing, or by being crushed from behind by another group of spheres.

·         When a scarab is destroyed by eliminating all its spheres, it will drop gems and jewelry worth extra bonus points.

·         Scarabs will continue to spawn until the sinister boss scarab (a black and silver spiked scarab) appears with the final train of spheres.

 

TREASURE AND POWER-UPS

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ANKH COINS

·         Whenever 4 or more spheres are eliminated, there is a chance to spawn an Ankh Coin. The more spheres eliminated at one time, the greater the change for an Ankh Coin.

·         Move the shooter beneath a falling coin to catch it.

·         The counter on the bottom left of the screen shows how many coins have been collected.

·         Coins can be used the purchase upgrades to powerups by visiting the store (through the main menu or at the end of a level).

·         Coins collected accumulate throughout the lifespan of a player's profile. Coins will carry over when starting a new adventure campaign as long as it is within the same player profile.

 

GEMS

·         Whenever all of a scarab’s spheres are eliminated, it will burst and drop gems and jewelry pieces worth extra points.

·         The farther from the pyramid a scarab is when destroyed, the more gems and jewelry pieces will be spawned.

·         Move the shooter beneath a falling gem or piece of jewelry to catch it.

 

 

INSTANT EFFECT POWER-UPS

·         Instant effect power-ups activate immediately when caught.

·         Move the shooter beneath a falling icon to catch and activate it.

 

Turtle

Slow

 Reduces the speed of

  all spheres on the screen

Upheld Hand

Stop

 Stops the spheres for a

  few seconds

Reversing Arrow

Reverse

 Reverses the direction

  of the spheres for a few

  seconds

Bomb

Color Bomb

 Destroys all spheres of

  the bomb’s color on

  the screen

Triple Arrow

Speed Shot

 Increases the speed of

  the spheres launched

  and adds a light beam for

  accuracy

Scorpion

Scorpion

 Launches a magical

 scorpion from your

 pyramid that moves

 along the path, destroying

 the first spheres

 it encounters.

 Note: It only affects

 spheres pushed by the first scarab it encounters.

Arms

Bottom Net

Activates a magical net below the shooter which will catch any falling object for a short period of time.

Ibis Head

Color Sort

 Sorts all spheres

 onscreen into groups

 of the same color.

 Note: The spheres

 within each scarab’s train

 are sorted separately.

Udjat Eye

Match Highlighter

 Creates an aura

 around groups of

 spheres that would

 create a match of

 three or more with

 the primary shooter

 sphere.

Spiked Ball

Pyramid Blocker

 Creates a barrier

 in front of the pyramid(s).

 Spheres that run into it

 will be destroyed.

 When a maximum number

 of spheres have been

 crushed by it, it will

 explode, removing any

 spheres close to it.

Sand Flames

Sandstorm

 Ushers in a sandstorm

 that moves up from the

 bottom of the screen,

 destroying the first half of the spheres on screen

 that it encounters.

           


 

SHOOTABLE POWER-UPS

·         Shooter power-ups change the primary sphere when caught.

·         Left click to shoot and activate the power up.

 

Red Sunburst

Fireball

 Destroys all spheres

  within a radius.

Lightning Bolt

Lightning Bolt

 Destroys all spheres

  touched by the lightning

  bolt.

Isis Knot

Wild Ball

Will match any two spheres it touches.

Pharaoh's Crook

Color Replacer

Changes all spheres of

a color to the color

of the crook.

Cloud

Color Cloud

Will paint all spheres within a radius the same color as the cloud.

 

SCORING

=================================

Base Point Value:

Each sphere is worth 100 points.

 

Matches:

Creating matches causes collapses. Each collapse scores bonus points of 100 points for each sphere. So, a match of 3 will score 300 points, a match of 4 will score 400 points, a match of 5 will score 500 points, etc.

 

Chain Reactions:

When spheres are collapsed, and the two spheres on either end of the gap are of the same color, they will attract back to each other. If the spheres connect and there are 3 or more, they will also collapse. This is known as a chain reaction. Bonus points are awarded for each consecutive chain reaction.

 

Difficulty Levels and Scoring:

Scoring is increased as the player progresses in the level of difficulty. Easy is scored at a 1:1 ratio. Medium is scored at a 1.5:1 ratio. Hard is scored at a 2:1 ratio, and Insane is scored at a 3:1 ratio.

 

PROFILE

=================================

            A player’s scores and progression through the game are saved in a Profile. When the game is run for the first time, the player will be asked to enter their name to create the first profile. The active profile is shown at the bottom of the Main Menu screen. Profiles can be added and deleted, or the active profile can be changed by clicking the ‘Change Profile’ button above the name.

 

MAIN MENU

=================================

Play

·         Allows you to start a new game or continue from where you left off. If a new game is selected, then the player chooses the difficulty level as well.

 

Options

·         Selecting this option allows you to change various game settings including screen resolution and sound and music volume

 

How To Play

·         Shows you how to play LUXOR 3.

 

Store

·         Displays the screen where players may purchase upgrades to powerups or unlocked shooter and sphere sets.

 

Treasures

·         Shows a player's achievement awards and global statistics.

  

Exit Game

·         Exits LUXOR 3.

 

Change Profile

·         Allows you to add, delete, or change player profiles.

 

OPTIONS

=================================

Volume Settings

·         The volume settings for Sound Effects and Music are provided so that you can change the balance between music and the sound effects of the game.

·         Simply click and drag the sliders until you are happy with the volume.

·         NOTE: These settings are also affected by the volume settings in your control panel and on your speakers themselves.

 

Full Screen/Windowed Checkboxes

·         Selecting these options toggles the game between Full Screen and Windowed Modes.

 

High/Low Detail Checkboxes

·         Toggles on or off effects and extra game elements for high or low end systems. Try using low detail if the game is not running smoothly.

 

Credits

·         Shows the awesome team of people who brought you LUXOR 3!

 

CAMPAIGNS

=================================

Adventure

·         Choose Adventure on the Campaign Select dialog.

·         The pyramid construction screen shows game progress. Every stage completed adds to the player's pyramid.

·         Select either Start New Game or Continue.

·         Select the difficulty level desired on the Select Difficulty dialog (when starting a new game).

·         Complete the entire adventure to unlock Insane difficulty.

 

Puzzle

·         Choose Puzzle on the Campaign Select dialog.

·         Select the thumbnail of on unlocked level to begin.

·         The thumbnails will always display the furthest progress in Puzzle Campaign to begin with.

·         Use the arrow buttons to scroll through unlocked puzzle levels.

 

Free Play

·         Choose Free Play on the Campaign Select dialog.

·         Use the mode arrow buttons to select the desired gameplay mode.

·         Use the level arrow buttons to scroll through unlocked levels.

·         Classic and Endless levels will be unlocked as the player encounters them in Adventure Campaign.

·         Select the thumbnail of on unlocked level.

·         Select the difficulty level desired on the Select Difficulty dialog.

 

TROUBLESHOOTING

=================================

This program has been tested extensively to make sure it will operate correctly for all users. If you run into problems with system crashes, error messages or other incorrect behavior, we suggest you first try one of the following:

 

1) Upgrade your computer’s sound card drivers. This can be done by identifying the type of sound card your computer is using, and finding the manufacturer's web site. Or, most drivers will be automatically updated if you follow step #2

 

2) Upgrade DirectX. This is a Microsoft component and it includes special drivers for video cards and sound cards for virtually every manufacturer. It is therefore a very large download, but updating DirectX solves nearly all system problems that are encountered with MumboJumbo games.

 

The most recent download location for DirectX is:

 

http://www.microsoft.com/directx

 

 

CREDITS

=================================

The MumboJumbo Team

Art & Animation

Bobby Hutson

Robert Atkins

Chris Curra

Aaron Hausmann

Kristian Kane

Richard Luong

Hector Marquez

James O'Donnell

Ivan Villavicencio

 

 

Design

Todd Rose

John Boyd

Richard 'Levelord' Gray

 

 

Programming

Squirrel Eiserloh

Aaron Apgar

Aaron Cole

Jesse Flanagan

Chris Willis-Ford

 

 

Quality Assurance

Nicholas Becmer

Chris Bielinski

Kandis Daniel

Kristel McField

David Shepherd

 

 

Launcher

Thomas Lima

 

 

Sound & Music

DSonic

 

 

Managing Director

Ron Dimant

 

 

CEO

Mark Cottam

 

 

VP of Development

Matt Lichtenwalter

 

 

 

 

 

LUXOR 3 makes use of FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2007.

 

 

ABOUT MUMBOJUMBO

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Based in Dallas, TX, MumboJumbo is dedicated to delivering innovative content for all game platforms including PC, Macintosh and console systems.

To view the full complement of games available and play free games online, visit MumboJumbo at: http://www.mumbojumbo.com