Cult3D Java API Documentation Connect Java with Cult3D Designer |
In order to add functionality to Cult3D with Java, you must have methods in your Java startup class which are public and takes a string as its only parameter. Note, In the Cult3D Designer you should only call methods from your startup class.
EXAMPLE CODE
public void cult3dMethod(String
designerArg)
{
}
In the Cult3D Designer choose View->Java Actions. In the window that pops
up choose to add your compiled Java classes to the Cult3D Designer.
In the field where it says Startup class you choose the Java class which implements
the com.cult3d.Cult3DScript.
If you have a Cult3D Designer prior to 5.2 you must write the name of the class
which implements the com.cult3d.Cult3DScript, note you must also supply the
extension .class for your startup class the first time you add it.
Click the (+) sign in front of your startup class and all your methods which are public and have a string as its only parameter is becoming visible. You can drag this Java methods to any Cult3D Designer events.
If you connect a Java method to a mouse event, the string parameter in the
Java code will hold the name of the object you clicked on with the mouse. If
you connect a Java method to a KeyEvent the key pressed will be passed to the
string parameter, etc.
See the enclosed Cult3D Designer documentation for more information and some screenshots.