Object Settings Dialog - Light
The Light page of the Object Settings dialog:
General Settings
- Specular Color - The specular color of the light.
Attenuation
- Constant/Linear/Quadratic - Light attenuation factors.
Other Settings
Various settings in the 3DS Max light are exported.
- Light Color - The light's color is exported as its diffuse color.
- Multiplier - The light's multiplier is exported as its power.
- Shadows/On - This setting indicates whether the light is capable of casting shadows. It is exported.
- Far Attenuation/End - The light's far attenuation end setting is exported as the light's range. For consistency in 3DS Max, the near attenuation should be disabled, far start attenuation start should be zero, and the far attenuation should be used.
- Hotspot/Falloff - If the light is a spotlight, the hotspot/falloff settings are exported.
- Affect Diffuse, Affect Specular, Ambient Only - Exported as extra data since these settings are not supported directly by Ogre3D.