OgreMax Material
The OgreMax Material can be found in the Material/Map Browser:
3DS Max 2011 and later  |
3DS Max 2010 and earlier  |
...and it integrates with the 3DS Max Material Editor
- Copy Settings from Source Material - Copies all the settings from the selected material.
Master Material
This area displays information about the material's Master/Slave status. For more information see Master/Slave Materials.
- Put to Mtl Editor - Puts the slave's master material into the material editor. This is available if the material is a slave.
- Copy Settings - Copies the master's material into the slave material. This is available if the material is a slave.
- Sync Slaves - Copies the material's settings to all slaves. This is available if the material is a master.
Export Control
- Export Material - Indicates whether the material is exported when exporting the scene.
- Export to Separate File - Indicates whether the material is exported to its own file. If not checked, the material is exported to a material file containing all the other exported materials.
Max Viewport/Render Material
The material used when it is rendered by 3DS Max. This material's appearance will be similar to the OgreMax Material's appearance.
Material Parameters
- Receives Shadows - Indicates whether the material receives shadows.
- Transparency Casts Shadows - Indicates whether the material is capable of casting shadows, even if it's transparent. Normally, transparent materials do not cast shadows.
- Techniques are LODs - Indicates whether the techniques should be selected automatically based on their distance from the viewport's camera. Normally, techniques are selected based on their 'scheme' name and graphics hardware compatibility.
User Data
- Edit User Data - Displays a User Data Dialog that custom user data to be defined for the material.
Techniques
A list of techniques.
Notes
User-defined notes describing the material.
- Export Notes - Indicates whether the notes should be exported as comments in the material file.