Scene Settings Dialog - General
The General page of the Scene Settings dialog:
General Settings
- Up Axis - The scene up axis, which can differ from the standard 3DS Max up axis.
- Scene Manager - The scene manager that the exported scene uses.
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Scale - A scaling value used to convert 3DS Max generic units to a custom unit. Possible settings:
- active - The unit type currently in use within 3DS Max. For example, if 3DS Max is configured to use meters, then 1 meter in 3DS Max will translate to 1 unit in the output scene.
- meters - Units are converted to meters.
- kilometers - Units are converted to kilometers.
- feet - Units are converted to feet.
- miles - Units are converted to miles.
- Divided By - Divides the scale setting. For example, if meters is selected and divide by is 10, the scale used when exported the scene will be one-tenth of a meter.
- Export Hierarchy - Indicates whether the scene hierarchy should be maintained when exporting. If this setting is unchecked, hierarchies within the scene will be exported as a flat collection of nodes.
- Export Hidden Objects - Indicates whether hidden objects should be exported.
- Export User Data to Separate File - Indicates whether scene, object, and material user data should be written to a separate file during the export process. Normally, user data goes into the exported scene file.
Scene Object Naming
- Node Prefix - A prefix prepended to exported node names.
- Object Prefix - A prefix prepended to exported object (entity, camera, light) names. This will be disabled if the corresponding 'Use Node Prefix' setting is checked.
- Object Prefix - Use Node Prefix - Indicates whether the node name prefix should be used as the object name prefix.
- Node Animation Prefix - A prefix prepended to exported node animation names. This will be disabled if the corresponding 'Use Node Prefix' setting is checked.
- Node Animation Prefix - Use Node Prefix - Indicates whether the node name prefix should be used as the node animation name prefix.
- Node Animation Prefix - Use Node Name - Indicates whether exported node animations should have the node name prepended to the animation name. If enabled, the node name will be prepended with a trailing underscore character.
Query Flag Aliases
Query flags are used by applications that depend on Ogre's hit testing methods. Query flag aliases are names for query flags, which makes object flag assignment in 3DS Max simpler.
- Export Aliases - Indicates whether the flag names should be exported. This is not required in order for the flags to be exported, but it is often convenient to know the names of the flags.
Visibility Flag Aliases
Visibility flags are used by applications that use Ogre's viewport filtering methods. Visibility flag aliases are names for visibility flags, which makes object flag assignment in 3DS Max simpler.
- Export Aliases - Indicates whether the flag names should be exported. This is not required in order for the flags to be exported, but it is often convenient to know the names of the flags.