OgreMax Viewports

 

OgreMax viewports allow the scene to be rendered in real-time using the Ogre 3D renderer.

Purpose

The OgreMax viewports are primarily intended to aid in the development of OgreMax materials, though they're also useful as a quick preview for what the scene will look like when exported from 3DS Max and viewed in one of the OgreMax viewers.

With that in mind, it's essential to know which features are supported in the viewports.

Supported

Not Supported

Adding New Objects to Viewports

Some objects, such as untargeted lights and cameras, will be added to the viewports automatically. Most objects, however, will needed to be manually added by selecting either the Refresh Selected Objects or Refresh All Objects item in the OgreMax menu or the viewport Menu.

Viewport Types

There are two types of OgreMax viewports:
  1. Extended Viewports - This viewport type is embedded within the 3DS Max interface.
  2. Free-Floating Viewports - This viewport type floats over the 3DS Max interface.

Creating OgreMax Viewports

OgreMax viewports can be created in the following ways:
  1. Extended Viewports - Created by selecting the OgreMax Viewport item in the Extended submenu of the viewport context menu, which can be displayed by right-clicking on any viewport's label.
  2. Free-Floating Viewports - Created by selecting Create OgreMax Scene Window item in the OgreMax Menu.

Controls