Global Settings Dialog
The global settings dialog contains settings that are active for all scenes.
Export Format
- Ogre Binary Version - The Ogre binary version of exported mesh and skeleton files. This option will be disabled if using the OgreMax Scene Exporter compiled for Ogre 1.7 or earlier.
-
File Names - The character encoding format of generated file names.
- ASCII - Generated file names use only ASCII characters. Non-ASCII characters are converted to '_'. This format is generally the most compatible with Ogre.
- UTF8 - Generated file names use the UTF8 encoding.
Scene Defaults
Note: * indicates a setting that is applied to new scenes only once, taking effect when the OgreMax scene settings are accessed, such as when the Scene Settings Dialog is opened or an OgreMax scene is exported.
- Up Axis* - The scene up axis, which can differ from the standard 3DS Max up axis.
-
Scale* - A scaling value used to convert 3DS Max generic units to a custom unit. Possible settings:
- active - The unit type currently in use within 3DS Max. For example, if 3DS Max is configured to use meters, then 1 meter in 3DS Max will translate to 1 unit in the output scene.
- meters - Units are converted to meters.
- kilometers - Units are converted to kilometers.
- feet - Units are converted to feet.
- miles - Units are converted to miles.
- Divided By* - Divides the scale setting. For example, if meters is selected and divide by is 10, the scale used when exported the scene will be one-tenth of a meter.
Mesh Animations
- Skeleton Animation Sampling - The default rate or time interval used to sample the skeleton's animation during export.
- Vertex Animation Sampling - The default rate or time interval used to sample the mesh's animation during export.
Node Animations
- Node Animation Sampling - The default rate or time interval used to sample the node's animation during export.
- Interpolation - The interpolation method used to calculate in-between node animation frames at run-time.
- Rotation Interpolation - The interpolation method used to calculate in-between node animation rotation frames at run-time.
OgreMax Rendering/Views
- Ogre Render System* - The render system used by the scene.
- Target Frame Rate - The target frame rate for real-time views such as the OgreMax Material Viewer and OgreMax viewports.
- Scene Window Size - The default size of free-floating OgreMax viewports.
- Camera Move Speed - A scale value that defines the speed of the camera in OgreMax viewports.
- Camera Near/Far (scene units) - The near/far clip distances of the camera in OgreMax viewports. These settings are used when the camera is not locked to a scene camera.
- Automatically Open Material Viewer - Indicates whether the OgreMax Material Viewer should be displayed automatically when editing any component of an OgreMax Material.
External Viewer
Indicates which OgreMax viewer is preferred.
- Run After Export - Determines whether the external viewer is run after an export.