A node animation is a type of animation that animates the transformation of a node. A node is used to position, rotate, and scale objects, such as meshes, cameras, and lights, within the exported scene.
Unlike mesh animations, node animations are scene-level objects. This has a few important implications:
All animations are created on a single timeline. For example, if you have a ball with a left-to-right bouncing animation, and an up-and-down bouncing animation, then those animations will all exist on the same timeline at different times.
The OgreMax Scene Exporter generates animations based on the settings on the Node Animations page of the Object Settings dialog for an object.
There are a few settings to be aware of when setting up node animations:
When the scene is exported the animations will be created according to the configured animation settings.