OgreMax Technique/Pass '3DS Max Render To Texture Destination'

 

About the 3DS Max Render to Texture Feature

The 3DS Max Render to Texture feature is accessible through the Rendering menu:

This feature works by creating bitmaps for the selected meshes. Once these bitmaps are created they are placed into the selected map within each mesh's material:

The '3DS Max Render to Texture Destination' Setting

As seen in the above picture, only Techniques are selectable, not Texture Units, which is where bitmaps need to be placed in an OgreMax Material.

To address this shortcoming, there is a '3DS Max Render to Texture Destination' setting in each material's Technique:

...and Pass:

This setting directs bitmaps through the material to their final Texture Unit destination.