OgreMax Scene Exporter - Table of Contents
Overview
About
License
Installation
Acknowledgments
Change History
Exporting
Exporting a Scene
Exporting a Custom Helper Icon
User Interface
OgreMax Menu
Global Settings Dialog
Scene Settings Dialog
General
User Data
Animations
Meshes
Materials
Bitmaps
Environment
File/Directories
Events
Ogre
Other Scene Settings
Object Settings Dialog
General
User Data
Node Animations
Node Animation Dialog
Billboard
Billboard Set
External
Entity
Mesh
Mesh LOD
Mesh Animations
Mesh Animation Dialog
Remove Bone Translations Dialog
Include/Exclude Bone Dialog
Light
Model Instance
Particle System File
Plane
Sky Box
Sky Dome
Sky Plane
Submesh
Submeshes
Terrain File
Other Object Settings
User Data Class Settings Dialog
OgreMax Log Window
Mesh Scale Modifier
3DS Max Render to Texture Destination Dialog
Render Cube Map Dialog
Render Height Map Dialog
Render Terrain Map Dialog
Convert to Frames Dialog
OgreMax Material
Material
Technique
Pass
Texture Unit
Waveform Animation Dialog
Render Texture
OgreMax Material Viewer
Settings Dialog
OgreMax Viewports
Menu
Helper Objects
Dummy
Cube Map
Static Geometry
Instanced Geometry
Special Topics
Mesh Animations
Node Animations
Supported Materials
OgreMax Technique/Pass '3DS Max Render To Texture Destination'
Custom User Data Types
Using Shader Programs
Master/Slave Materials
Using the Object Settings Dialog with Multiple Selected Objects
Exporting the Selected Scene Objects
OgreMax Models
MAXScript Access
Common Problems
Tutorials
Create Light Maps with the 3DS Max 'Render to Texture' Feature
Running Viewer After a Scene Export
Merging Meshes
Configuring Shadows