Render Cube Map Dialog
The Render Cube Map dialog is accessible from the OgreMax menu:
Cube maps can be used for many purposes, such as environment mapping and sky boxes.
When launching this dialog, the first selected scene object will be used as the origin from which the cube map is rendered. If no objects are selected, the world center will be used.
- Cube Face Width/Height - The size, in pixels, of each cube map face.
- Destination Directory - The directory in which the rendered cube map face files are placed. Used when rendering separate files.
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Destination Base File Name - The base file name used to name the cube map face files. For example, 'sky.jpg' would result in the following 6 files:
- 'sky_fr.jpg'
- 'sky_bk.jpg'
- 'sky_up.jpg'
- 'sky_dn.jpg'
- 'sky_lf.jpg'
- 'sky_rt.jpg'
- DDS File - The full path of the DirectX DDS file that will contain all of the cube map faces.