Supported Materials

 

This document summarizes the types of materials and settings that are exported by the OgreMax Scene Exporter.

OgreMax Material

The OgreMax material and all its settings are exported.

Standard 3DS Max Material

Standard 3DS Max materials are exported with one technique, one pass, and a number of texture units.

Architectural Material

Architectural materials are exported with one technique, one pass, and a number of texture units.

Raytrace Material

Raytrace materials are exported with one technique, one pass, and possibly one texture unit.

VRay Material

VRay materials are exported with one technique, one pass, and possibly one texture unit.

VRay Fast SSS Material

VRay Fast SSS materials are exported with one technique, one pass, and possibly one texture unit.

VRay Light Material

VRay Light materials are exported with one technique, one pass, and possibly one texture unit.

ProMaterials Generic

Generic ProMaterials are exported with one technique, one pass, and up to two texture units.

ProMaterials Metal

Metal ProMaterials are exported with one technique, and one pass.

ProMaterials Metallic Paint and Plastic/Vinyl

Metallic Paint and Plastic/Vinyl ProMaterials are exported with one technique, one pass, and possibly one texture unit.

ProMaterials Mirror

Mirror ProMaterials are exported with one technique, and one pass.

ProMaterials Solid Glass

Solid Glass ProMaterials are exported with one technique, one pass, and possibly one texture unit. Additive scene blending is always enabled.

Textures

All exported material types except the OgreMax material use 3DS Max's 'Bitmap Texture', 'Tint', and 'Composite' maps. The following texture settings are used whenever a texture unit is generated: