OgreMax Texture Unit

 

Texture Units are contained within an OgreMax Pass:

Bindings

Color Blend

Alpha Blend

Layer Blend Fallback

Blending used by the pass in the event that the configured color or alpha blending is not supported.

Texture Coordinate Generation

Filtering

Transform

Transform Animation

Waveform Transform Animations

A list of cyclic, animated transformations applied to texture coordinates. For more information, see Waveform Animation Dialog.

Texture

Alias - Alias for the texture name. If empty, the appropriate bitmap file name is used.

Single Texture

Cubic Texture Files

Cubic textures are 6 files, each making up a face of unit cube.

Animated Texture

Custom

Custom textures are user defined textures. Note that OgreMax will not display these types of textures in real-time.