Object Settings Dialog - Submeshes
The Submeshes page of the Object Settings dialog:
Customize
Indicates whether custom settings should be used. If checking this for the first time, you will also want to press the Refresh button to fill the settings list. Failure to do this will result in the exported mesh having no texture coordinate sets, corresponding to the empty list within the dialog window.
Submeshes/Subentities
These settings define how the 3DS Max submeshes and their texture coordinate sets are exported. By default, all 3DS Max texture coordinates sets are exported in the order in which they are encountered.
- Submesh/Material - Upon export, meshes are segmented into submeshes based on the different materials applied to the mesh. Each material corresponds to a submesh with its own texture coordinate sets. This setting lets you select which submesh's settings are being edited.
- Submesh Name - The name of the submesh. If empty, a default name will be assigned during export.
- Render Queue - The render queue that entities based on the submes are placed into.
- Render Queue Priority - The priority of the subentity within its specified render queue.
- Refresh - Refreshes the texture coordinate sets for the specified submesh. This puts the settings back to their default value.
- Clear - Removes all texture coordinate sets from the specified submesh.
- Move Up - Moves the selected texture coordinate set up in the ordering.
- Move Down - Moves the selected texture coordinate set down in the ordering.
- Remove - Removes the selected texture coordinate set.
- U (1D) - Sets the selected texture coordinate set to have 1D texture coordinates (each texture coordinate will have a U component).
- UV (2D) - Sets the selected texture coordinate set to have 2D texture coordinates (each texture coordinate will have U and V components).
- UVW (3D) - Sets the selected texture coordinate set to have 3D texture coordinates (each texture coordinate will have U, V, and W components).