Scene Settings Dialog - Ogre

 

The Ogre page of the Scene Settings dialog:

Render System

The selected render system affects which renderer is used by Ogre. This affects the OgreMax Material Viewer as well as the shader programs that appear in the OgreMax Pass. Note that if 3DS Max is configured to use OpenGL in its viewports, the OpenGL render system will not be available.
If the standard 3DS Max viewports are configured to use OpenGL, selecting the OpenGL Rendering Subsystem will disable the use of the OgreMax viewports and OgreMax material viewer.

Resource Locations

These identify locations where resources used by the scene, such as shader programs, are located.

Resource Locations

These locations are exported, but not used within 3DS Max.