OgreMax Render Texture
A Render Texture is contained within an OgreMax Texture Unit:
A render texture is a dynamically updated texture that is rendered into with scene objects. It is commonly used for creating reflections and dynamic environment maps.
General Settings
- Dimensions - Dimensions of the render texture.
- Pixel Format - Format of the render texture.
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Type - Render texture type.
- 2D - The texture is composed of one 2D surface.
- Cubic - The texture is composed of 6 surfaces, one for each side of a unit cube.
- Scheme - The material scheme used by the render texture's viewport.
- Camera - The camera that the render texture displays. This is only used if the render texture Type is '2D'.
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Background Color - The background color of the render texture's viewport.
- Use Scene Setting - Uses the background color from the scene settings.
- Custom - Uses the explicitly specified color.
- Clear Every Frame - Indicates whether the render texture's viewport should be cleared every frame.
- Auto Update - Indicates whether the render texture's is automatically rendered every frame.
Reflection Rendering Object
- Object Name - The name of the reflective object that the render texture is applied to. If this is set, the Camera setting should not be set.
- Hide During Render - Indicates whether the render object should be hidden when the render texture is rendered.
Hidden Objects
A list of objects to hide during the rendering of the render texture. These objects will still appear when rendering into the main scene viewport.
Exclusive Objects
A list of objects to render during the rendering of the render texture. These objects will not appear when rendering into the main viewport. In other words, they appear exclusively in the render texture.
Preview
Renders the scene from the camera's viewpoint. This is only useful when the render texture Type is '2D'.