Render Height Map Dialog
The Render Height Map dialog is accessible from the OgreMax menu:
Height maps are used to generate terrains.
When launching this dialog, the selected scene objects will be rendered into the height map. If no objects are selected, all of the scene objects will be used.
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Dimensions - The dimensions of the rendered height map. The standard Ogre 3D terrain manager requires that height maps be square and have dimensions that are a power of two plus one. For example:
- 257 (256 + 1)
- 513 (512 + 1)
- 1025 (1024 + 1)
- 2049 (2048 + 1)
- 4097 (4096 + 1)
- Rotate 90 Degrees Clockwise - The standard Ogre 3D terrain manager accesses height maps in such a way that they will appear to be rotated 90 degrees counter-clockwise. Rotating 90 degrees clockwise fixes this.
- Bytes Per Pixel - The number of bytes per pixel in the height map.
- Destination File - The full path of the file that will contain the height map.