Greebler Tag
The Greebler tag allows you to selectively apply greebles and nurnies over the Polygon Selection tag added to the Polygon Selection linkbox on the tag. The Greebler tag still requires a Greebler object to generate the results. You can have as many Greebler tags as you like on an object but each should have a unique Polygon Selection tag. The tag will only affect the object on which it is added. The end result, if made editable, is a hierarchy containing the target objects (those receiving the greebling), if they are retained, and a series of objects for each specific type of Greeble (Base, Stock Greebles, Custom Greebles, Nurnies). These are named according to several factors which will also be relevant if you want to texture the resulting Greebler geometries without making the Greebler object editable. The above image shows one result of Make Editable (C key) for the Greebler object. The Greebler geometries and other objects are childed to the target object geometry or a Null object similarly named if the target object is not retained. Note that a naming hierarchy is constructed which will allow you to apply custom texturing to specific areas of the Greebler results even while the Greebler object is still procedural (not made editable). The target object's texturing is typically passed on to the results if no others are specified. Nurnies retain the texturing on the referenced Nurnie objects. You texture specific areas of the Greebler results by creating Materials/Shaders and adding them to the Greebler object so as to create respective Texture tags. The restriction to particular Greebler areas is done by naming convention of the Texture tags. As we see in the image above, if you wanted to use a specific material for the Cube's Custom Greebles, the relevant Texture tag on the Greebler object would be named "Cube.Greebles.Custom". While this appears to be simple enough, there is even more in-depth texture control. The full specification is detailed below.
For example: Input object's name is "Cube", Bases enabled, not combining Stock/Custom Greebles, Selections enabled for both, Bevels for both, Bottom Caps for Base, no Bottom Caps for Greebles. When restricting the greebling to a Polygon Selection named "TopFace" referenced in a Greebler tag, you would then add that after the input object name. PolygonSelections available for Texture tags would then be:
You can combine overall and detailed texturing. For instance, to use one texture for the Base of "Object" while using another to cover just the Base sides, you would name the former Texture tag "Object.Base" and the latter "Object.Base.Sides". In this way, you can selectively texture results while maintaining a general texture for other areas. The pages below describe the tabbed interfaces and controls available in the Greebler tag. Tag |