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Scale Move and Sew Edge Uv:

The Scale Move and Sew Edge UV button was created to quickly scale a shell of UV's to the attached UV shell ratio and then move and sew the edge.

Lets see an example:

The object above has been split into multiple uv shells each with a different scale factor as shown below.

Now we will select a "SINGLE" edge. This only works with a single edge selected.

You will see the corresponding edge being selected. We will now click the Scale Move and Sew Edge UV button. What happens is the shell with the least amount of polygons will get scalled to the same ratio as the corresponding edge. Afterwards, the selected edge will be selected, moved, and sewed together giving the following result:

NOTE: in the example below, only the edge selected will be sewed together.. the other edges will still be separated. You will have to select them to sew them together. This is intentional to allow the user to sew when needed. Other examples would cause unwanted stretching by automatically sewing the loop.

 

 

 

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