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RUV Files:
COMING SOON!!!
An .ruv file is a custom file format that stores UV information for an object. It does not store multiple UV sets. Only a single UV set.
To save a UV set for an object, simply select the whole object and click "Save UV's". You will then be prompted with a location to store your file. Name the file or overwrite an existing file and it will save all the UV information into the file.
You can preview the contents of an .ruv file by browsing to a .ruv file, so the file is printed in the "path to file" section, and then clicking "Preview RUV's". A piece of geometry will be created that mimics the uv's in the file. The object will be deleted when the window is closed. NOTE: you do not need to have any object selected or any object in the scene in order to preview the file. This sometimes can be easier then constantly applying the uv's to find the correct uv set you want.
Applying UV's:
To apply an .ruv file to an object, you simply browse to find the .ruv file you want so the path is in the "path to file" section, and click "Apply UV's" while an object is selected. Now uv's will only be applied if the .ruv file is associated with the correct object. That is, the number of polygons in the .ruv file directly correspond with the number of polygons found in the .ruv file. You will receive an error if the file cannot be applied to the object. For this reason, it is best to name the .ruv files in a manner that best describes the object.
You can also only apply uv's from a .ruv file to selected faces instead of the full object. To do this, just select the faces you wish to have the uv's applied to and click "Apply Uv's". This way you can, for example, just apply the uv's for the hand in a file instead of the whole body.
UV's are applied to the current active UV set. If you'd like to apply a .ruv file to a uv set other then the default, create a blank uv set, or switch to the current uv set you wish to apply the uv's to and then click apply uv's.
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