©2012 Rich Diamant http://www.rd3d.com | Home |
RD UV Editor UV Tools:
RD UV Editor was created to be as full featured as possible eliminating the need to go into Maya's uv editor all together. This currently is not 100% finished or all there which requires the use of Maya's uv editor for certain functionality. However, what is there is extremely powerful. Below I will go over the current feature set within the tool.
NOTE: Most uv edit tools work on the polygon "VERTEX" level. Make sure to right click on the uv object and go to vertex component mode.
Above is a movie showing all the tools in action. Notice again how everything is done on a vertex level.
Most of the tools are copies of what is in Maya's uv tools created specifically to work on the polygon uv object. There are however new tools that were created which Maya currently does not offer.
For Example,
Flip based off of .5 in the uv window. This button is demonstrated in the video. This is the 3rd icon from the left with the white line down the center.
The green arrows will shift the verts by whatever value is specified in the float field next to it.
The buttons on the right are scale values. This is the first thing shown in the video.
Snap verts to average. This is the 6th button from the left. Maya only has snapping to either the furthest right or left uv. This will snap to an average. Below is an example of all of these
PINNING / UNPINNING
RD UV Editor allows the user to pin vertices so they do not get affected by the uv brushes. Maya's move tools will still affect the pinned verts. This functionality will be shown in the UV Brush Section.
(NOTE: Cut Polygon Uvs has been dissabled for the time being)
CUT POLYGON UVS:
Currently you are able to separate uv by selecting faces on the uv polygon object and clicking "cut polygon uvs" within the "polygon" menu in the editor.
This only works on polygons currently. There is not splitting or separating edges as of now.
<-- Previous | Next--> |