public class CacheManagingDrawTask.CacheManager.CacheHandler
extends android.os.Handler
限定符和类型 | 字段和说明 |
---|---|
static int |
ADD_DANMAKU |
static int |
BUILD_CACHES |
static int |
CLEAR_ALL_CACHES |
static int |
CLEAR_OUTSIDE_CACHES |
static int |
CLEAR_OUTSIDE_CACHES_AND_RESET |
static int |
CLEAR_TIMEOUT_CACHES |
static int |
DISABLE_CANCEL_FLAG |
static int |
DISPATCH_ACTIONS |
static int |
QUIT |
static int |
REBUILD_CACHE |
static int |
SEEK |
构造器和说明 |
---|
CacheHandler(android.os.Looper looper) |
限定符和类型 | 方法和说明 |
---|---|
void |
begin() |
boolean |
createCache(BaseDanmaku item) |
void |
handleMessage(android.os.Message msg) |
boolean |
isPause() |
void |
onPlayStateChanged(boolean isPlaying) |
void |
pause() |
void |
requestBuildCacheAndDraw(long correctionTime) |
void |
requestCancelCaching() |
void |
resume() |
dispatchMessage, dump, getLooper, getMessageName, hasMessages, hasMessages, obtainMessage, obtainMessage, obtainMessage, obtainMessage, obtainMessage, post, postAtFrontOfQueue, postAtTime, postAtTime, postDelayed, removeCallbacks, removeCallbacks, removeCallbacksAndMessages, removeMessages, removeMessages, sendEmptyMessage, sendEmptyMessageAtTime, sendEmptyMessageDelayed, sendMessage, sendMessageAtFrontOfQueue, sendMessageAtTime, sendMessageDelayed, toString
public static final int ADD_DANMAKU
public static final int BUILD_CACHES
public static final int CLEAR_TIMEOUT_CACHES
public static final int SEEK
public static final int QUIT
public static final int CLEAR_ALL_CACHES
public static final int CLEAR_OUTSIDE_CACHES
public static final int CLEAR_OUTSIDE_CACHES_AND_RESET
public static final int DISPATCH_ACTIONS
public static final int REBUILD_CACHE
public static final int DISABLE_CANCEL_FLAG
public void requestCancelCaching()
public void handleMessage(android.os.Message msg)
handleMessage
在类中 android.os.Handler
public boolean createCache(BaseDanmaku item)
public void begin()
public void pause()
public void resume()
public boolean isPause()
public void requestBuildCacheAndDraw(long correctionTime)
public void onPlayStateChanged(boolean isPlaying)