PrefabFiles = {
	"mao_america",
	"mao_america_none",
	"mao_china",
	"mao_china_none",
    "mao_england",
    "mao_england_none",
    "mao_france",
    "mao_france_none",
    "mao_russia",
    "mao_russia_none",
}
Assets = {}
local jiaose = {
   "mao_america",
   "mao_china",
   "mao_england",
   "mao_france",
   "mao_russia",
}
function AddAssets(...)
	for _,v in ipairs({...})do table.insert(Assets, v) end
end
for k,v in pairs(jiaose) do 
	AddAssets(
		Asset("ATLAS", "bigportraits/"..v.."_none.xml"),
		Asset("ATLAS", "images/saveslot_portraits/"..v..".xml"),
		Asset("ATLAS", "images/names_"..v..".xml" ),
		Asset("ATLAS", "images/avatars/self_inspect_"..v..".xml" ),
		Asset("ATLAS", "images/avatars/avatar_ghost_"..v..".xml" ),
		Asset("ATLAS", "images/avatars/avatar_"..v..".xml" ),
		Asset("ATLAS", "images/map_icons/"..v..'.xml')
	)
	AddMinimapAtlas("images/map_icons/"..v..".xml")
	AddModCharacter(v, 'MALE')
end

local require = GLOBAL.require
local STRINGS = GLOBAL.STRINGS

GLOBAL.PREFAB_SKINS["mao_america"] = {
	"mao_america_none",
}
GLOBAL.PREFAB_SKINS["mao_china"] = {
	"mao_china_none",
}
GLOBAL.PREFAB_SKINS["mao_england"] = {
	"mao_england_none",
}
GLOBAL.PREFAB_SKINS["mao_france"] = {
	"mao_france_none",
}
GLOBAL.PREFAB_SKINS["mao_russia"] = {
	"mao_russia_none",
}
--人物1
STRINGS.CHARACTER_TITLES.mao_america = "The Sample Character"
STRINGS.CHARACTER_NAMES.mao_america = "Esc"
STRINGS.CHARACTER_DESCRIPTIONS.mao_america = "*Perk 1\n*Perk 2\n*Perk 3"
STRINGS.CHARACTER_QUOTES.mao_america = "\"Quote\""
STRINGS.CHARACTERS.MAO_AMERICA = require "speech_mao_america"
STRINGS.NAMES.MAO_AMERICA = "Esc"
STRINGS.SKIN_NAMES.mao_america_none = "Esc"
--人物1三维
TUNING.MAO_AMERICA_HEALTH = 150
TUNING.MAO_AMERICA_HUNGER = 150
TUNING.MAO_AMERICA_SANITY = 150
--人物1生存几率
STRINGS.CHARACTER_SURVIVABILITY.mao_america = "生存几率1"

--人物2
STRINGS.CHARACTER_TITLES.mao_china = "The Sample Character"
STRINGS.CHARACTER_NAMES.mao_china = "Esc"
STRINGS.CHARACTER_DESCRIPTIONS.mao_china = "*Perk 1\n*Perk 2\n*Perk 3"
STRINGS.CHARACTER_QUOTES.mao_china = "\"Quote\""
STRINGS.CHARACTERS.MAO_CHINA = require "speech_mao_china"
STRINGS.NAMES.MAO_CHINA = "Esc"
STRINGS.SKIN_NAMES.mao_china_none = "Esc"
--人物2三维
TUNING.MAO_CHINA_HEALTH = 150
TUNING.MAO_CHINA_HUNGER = 150
TUNING.MAO_CHINA_SANITY = 150
--人物2生存几率
STRINGS.CHARACTER_SURVIVABILITY.mao_china = "生存几率2"

--人物3
STRINGS.CHARACTER_TITLES.mao_england = "The Sample Character"
STRINGS.CHARACTER_NAMES.mao_england = "Esc"
STRINGS.CHARACTER_DESCRIPTIONS.mao_england = "*Perk 1\n*Perk 2\n*Perk 3"
STRINGS.CHARACTER_QUOTES.mao_england = "\"Quote\""
STRINGS.CHARACTERS.MAO_ENGLAND = require "speech_mao_england"
STRINGS.NAMES.MAO_ENGLAND = "Esc"
STRINGS.SKIN_NAMES.mao_england_none = "Esc"
--人物3三维
TUNING.MAO_ENGLAND_HEALTH = 150
TUNING.MAO_ENGLAND_HUNGER = 150
TUNING.MAO_ENGLAND_SANITY = 150
--人物3生存几率
STRINGS.CHARACTER_SURVIVABILITY.mao_england = "生存几率3"

--人物4
STRINGS.CHARACTER_TITLES.mao_france = "The Sample Character"
STRINGS.CHARACTER_NAMES.mao_france = "Esc"
STRINGS.CHARACTER_DESCRIPTIONS.mao_france = "*Perk 1\n*Perk 2\n*Perk 3"
STRINGS.CHARACTER_QUOTES.mao_france = "\"Quote\""
STRINGS.CHARACTERS.MAO_FRANCE = require "speech_mao_france"
STRINGS.NAMES.MAO_FRANCE = "Esc"
STRINGS.SKIN_NAMES.mao_france_none = "Esc"
--人物2三维
TUNING.MAO_FRANCE_HEALTH = 150
TUNING.MAO_FRANCE_HUNGER = 150
TUNING.MAO_FRANCE_SANITY = 150
--人物2生存几率
STRINGS.CHARACTER_SURVIVABILITY.mao_france = "生存几率4"

--人物5
STRINGS.CHARACTER_TITLES.mao_russia= "The Sample Character"
STRINGS.CHARACTER_NAMES.mao_russia = "Esc"
STRINGS.CHARACTER_DESCRIPTIONS.mao_russia = "*Perk 1\n*Perk 2\n*Perk 3"
STRINGS.CHARACTER_QUOTES.mao_russia = "\"Quote\""
STRINGS.CHARACTERS.MAO_RUSSIA = require "speech_mao_russia"
STRINGS.NAMES.MAO_RUSSIA = "Esc"
STRINGS.SKIN_NAMES.mao_russia_none = "Esc"
--人物5三维
TUNING.MAO_RUSSIA_HEALTH = 150
TUNING.MAO_RUSSIA_HUNGER = 150
TUNING.MAO_RUSSIA_SANITY = 150
--人物5生存几率
STRINGS.CHARACTER_SURVIVABILITY.mao_russia = "生存几率5"
