<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>1415</ID>
      <Description>"修改器说明：个人兴趣制作，可能有诸多BUG请大家见谅"</Description>
      <Color>0000FF</Color>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>1416</ID>
      <Description>"如有问题请评论区留言，我抽时间给大家处理"</Description>
      <Color>0000FF</Color>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>1417</ID>
      <Description>"※※※※哔哩哔哩--缤纷颜色※※※※敬上"</Description>
      <Color>0000FF</Color>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>8</ID>
      <Description>"初始化"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

function Disconnect(sender)
  local addressList = getAddressList()
  for i=addressList.Count-1,0,-1 do addressList[i].Active = false end
  closeCE()
end
getMainForm().onClose = (Disconnect)

function cycleFullCompact(sender,force)
  local state = not(compactmenuitem.Caption == 'Compact View Mode')
  if force~=nil then state = not force end
  compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'
  getMainForm().Splitter1.Visible = state
  getMainForm().Panel4.Visible = state
  getMainForm().Panel5.Visible = state
end

function addCompactMenu()
  if compactmenualreadyexists then return end
  local parent = getMainForm().Menu.Items
  compactmenuitem = createMenuItem(parent)
  parent.add(compactmenuitem)
  compactmenuitem.Caption = 'Compact View Mode'
  compactmenuitem.OnClick = cycleFullCompact
  compactmenualreadyexists = 'yes'
end

processName = '灵墟.exe'
if not readInteger(processName) then openProcess(processName) end
if readInteger(processName) then
  LaunchMonoDataCollector()
  addCompactMenu()
  cycleFullCompact(nil,true)
else
  messageDialog('未找到游戏进程~~')
  local t = createTimer()
  t.Interval = 200
  t.OnTimer = function(t) t.destroy() memrec.Active = false end
end
{$asm}
alloc(it_num,4,ItemBase.set_number)
alloc(pItemBase,4096,NPCA_BuyUI.buyItem)
alloc(item_amount,4,NPCA_BuyUI.buyItem)
registersymbol(it_num)
registersymbol(pItemBase)
registersymbol(item_amount)
it_num:
db FF 00 00 00
pItemBase:
db 00 00 00 00 00 00 00 00
item_ammout:
db 00 00 00 00

[DISABLE]
{$lua}
if syntaxcheck then return end

if readInteger(processName) then
  cycleFullCompact(nil,false)
  if not monopipe then return end
  monopipe.Destroy()
  monopipe = nil
end
{$asm}
{$asm}
unregistersymbol(item_amount)
unregistersymbol(pItemBase)
unregistersymbol(it_num)
dealloc(item_amount)
dealloc(pItemBase)
dealloc(it_num)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>88</ID>
          <Description>"时间暂停"</Description>
          <Color>0000FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(INJECT_TIME,GameAssembly.dll,84 C0 75 0F 45 33 C0 48)
alloc(newmem,128,INJECT_TIME)
label(returnhere)
label(originalcode)
label(exit)

newmem:

originalcode:
call WorldControl.IsTimerPause
mov al,#1

exit:
jmp returnhere

INJECT_TIME-5:
jmp newmem
returnhere:

registersymbol(INJECT_TIME)

[DISABLE]
dealloc(newmem)
INJECT_TIME-5:
call WorldControl.IsTimerPause

unregistersymbol(INJECT_TIME)

</AssemblerScript>
          <Hotkeys>
            <Hotkey>
              <Action>Toggle Activation</Action>
              <Keys>
                <Key>112</Key>
              </Keys>
              <ID>0</ID>
              <ActivateSound TTS="EN">Activated</ActivateSound>
              <DeactivateSound TTS="EN">Deactivated</DeactivateSound>
            </Hotkey>
          </Hotkeys>
        </CheatEntry>
        <CheatEntry>
          <ID>18</ID>
          <Description>"物品不减"</Description>
          <Options moAlwaysHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
          <Color>FF0000</Color>
          <GroupHeader>1</GroupHeader>
          <Hotkeys>
            <Hotkey>
              <Action>Toggle Activation</Action>
              <Keys>
                <Key>113</Key>
              </Keys>
              <ID>0</ID>
              <ActivateSound TTS="EN">Activated</ActivateSound>
              <DeactivateSound TTS="EN">Deactivated</DeactivateSound>
            </Hotkey>
          </Hotkeys>
          <CheatEntries>
            <CheatEntry>
              <ID>2</ID>
              <Description>"使用不减"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
alloc(newmem,64,GameElement.costEquipByItemData+28f)
label(returnhere)
label(originalcode)
label(exit)

newmem:
lea edx,[rax]

originalcode:
call ItemBase.set_number

exit:
jmp returnhere

GameElement.costEquipByItemData+28f:
jmp newmem
returnhere:



[DISABLE]
dealloc(newmem)
GameElement.costEquipByItemData+28f:
call ItemBase.set_number
//Alt: db E8 2C 69 01 00

</AssemblerScript>
              <Hotkeys>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys/>
                  <ID>0</ID>
                  <ActivateSound TTS="EN">Activated</ActivateSound>
                  <DeactivateSound TTS="EN">Deactivated</DeactivateSound>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>1</ID>
              <Description>"物品不减"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
ItemBase.Discard:
ret
nop 4
 
[DISABLE]
ItemBase.Discard:
mov [rsp+18],rbx
</AssemblerScript>
              <Hotkeys>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys/>
                  <ID>0</ID>
                  <ActivateSound TTS="EN">Activated</ActivateSound>
                  <DeactivateSound TTS="EN">Deactivated</DeactivateSound>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>80</ID>
          <Description>"无视所有要求？？？"</Description>
          <Color>0000FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
GameElement.HaveAwardList+37:
db E9 7F 01 00 00 90

 
 
[DISABLE]
GameElement.HaveAwardList+37:
db 0F 84 7E 01 00 00

</AssemblerScript>
          <Hotkeys>
            <Hotkey>
              <Action>Toggle Activation</Action>
              <Keys>
                <Key>114</Key>
              </Keys>
              <ID>0</ID>
              <ActivateSound TTS="EN">Activated</ActivateSound>
              <DeactivateSound TTS="EN">Deactivated</DeactivateSound>
            </Hotkey>
          </Hotkeys>
        </CheatEntry>
        <CheatEntry>
          <ID>9</ID>
          <Description>"修改物品数目（获取或使用物品后直接变成修改数值）"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,64,ItemBase.set_number)
label(checkbit)
label(pass)
label(returnhere)
label(originalcode)
label(exit)

newmem:
push eax
mov al,[checkbit]
test al,al
jne pass
mov edx,[it_num]
//mov byte ptr[checkbit],#01
pass:
pop eax

originalcode:
mov [rsp+08],rbx

exit:
jmp returnhere

checkbit:
db 00

ItemBase.set_number:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
ItemBase.set_number:
mov [rsp+08],rbx
//Alt: db 48 89 5C 24 08
</AssemblerScript>
          <Hotkeys>
            <Hotkey>
              <Action>Toggle Activation</Action>
              <Keys>
                <Key>115</Key>
              </Keys>
              <ID>0</ID>
              <ActivateSound TTS="EN">Activated</ActivateSound>
              <DeactivateSound TTS="EN">Deactivated</DeactivateSound>
            </Hotkey>
          </Hotkeys>
          <CheatEntries>
            <CheatEntry>
              <ID>21</ID>
              <Description>"Value"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF0000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>it_num</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>19</ID>
          <Description>"倍数收益？？？"</Description>
          <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>4</ID>
              <Description>"10倍技艺经验"</Description>
              <Color>0000FF</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
alloc(newmem,2048,MasterSkillAward.Award+aa) 
label(returnhere)
label(originalcode)
label(exit)

newmem:
imul eax,#10

originalcode:
mov edx,eax
mov rcx,rdi

exit:
jmp returnhere

MasterSkillAward.Award+aa:
jmp newmem
returnhere:


 
 
[DISABLE]
dealloc(newmem)
MasterSkillAward.Award+aa:
mov edx,eax
mov rcx,rdi
//Alt: db 8B D0 48 8B CF
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>11</ID>
              <Description>"10倍门派好感"</Description>
              <Color>0000FF</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
alloc(newmem,2048,LeaderDynamicData.addMPUnitExp) 
label(returnhere)
label(originalcode)
label(exit)

newmem:
imul r8d,#10

originalcode:
mov [rsp+20],rbx

exit:
jmp returnhere

LeaderDynamicData.addMPUnitExp:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
LeaderDynamicData.addMPUnitExp:
mov [rsp+20],rbx
//Alt: db 48 89 5C 24 20
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>3</ID>
              <Description>"10倍分解魂精"</Description>
              <Color>0000FF</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
alloc(newmem,2048,ServerHG.hgfenjie+412) 
label(returnhere)
label(originalcode)
label(exit)

newmem:
imul ebx,#10

originalcode:
mov edx,ebx
mov rcx,rax

exit:
jmp returnhere

ServerHG.hgfenjie+412:
jmp newmem
returnhere:


 
[DISABLE]
dealloc(newmem)
ServerHG.hgfenjie+412:
mov edx,ebx
mov rcx,rax
//Alt: db 8B D3 48 8B C8

</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>87</ID>
          <Description>"杂项"</Description>
          <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
          <Color>FF0000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>17</ID>
              <Description>"商店快速刷新"</Description>
              <Options moAlwaysHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
              <Color>FF0000</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>13</ID>
                  <Description>"普通商店快速刷新"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
NPCA_Buy.Action+19b:
nop 2


 
 
[DISABLE]
NPCA_Buy.Action+19b:
db 7f 0a
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>10</ID>
                  <Description>"魂格商店快速刷新"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
NPCA_ExChangeHGUI.Init+13e:
nop 2


 
 
[DISABLE]
NPCA_ExChangeHGUI.Init+13e:
db 7c 0a
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>72</ID>
                  <Description>"珍宝阁刷新"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
NPCA_ZBG.UpdateSdItem+170:
nop 2
 
 
[DISABLE]
NPCA_ZBG.UpdateSdItem+170:
db 7F 0A
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>12</ID>
              <Description>"烹饪大成功"</Description>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
alloc(newmem,64,CookUIBar.getSkillEffect+29e)
label(returnhere)
label(originalcode)
label(exit)

newmem:

originalcode:
call UnityEngine.Random.Range
xor eax,eax

exit:
jmp returnhere

CookUIBar.getSkillEffect+29e:
jmp newmem
returnhere:
 
[DISABLE]
dealloc(newmem)
CookUIBar.getSkillEffect+29e:
call UnityEngine.Random.Range
//Alt: db E8 9D 0B 9D FF


</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>45</ID>
              <Description>"光速炼丹"</Description>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
alloc(newmem,64,NPCA_DLUI.OpenDLUI2+142)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov byte ptr[rax+20],#1  //is_success
mov dword ptr[rax+30],#0 //start_time

originalcode:
xor r9d,r9d
mov r8,rax

exit:
jmp returnhere

NPCA_DLUI.OpenDLUI2+142:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
NPCA_DLUI.OpenDLUI2+142:
xor r9d,r9d
mov r8,rax
//Alt: db 45 33 C9 4C 8B C0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>89</ID>
              <Description>"快速修炼"</Description>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,KungFuAward.Award+2FF)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov edx,#5000

originalcode:
call KungFuUnit.set_exp

exit:
jmp returnhere

KungFuAward.Award+2FF:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
KungFuAward.Award+2FF:
call KungFuUnit.set_exp
//Alt: db E8 6C 7B E6 FF
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>49</ID>
          <Description>"全局属性"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
          <Color>0000FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(INJECT_team,GameAssembly.dll,48 85 C0 74 1D 33 D2 48 8B C8 E8 72) // should be unique
alloc(newmem,$1000,INJECT_team)
registersymbol(pPlayerBase)
alloc(pPlayerBase,8)
label(code)
label(return)

newmem:
  test rax,rax
  mov [pPlayerBase],rax
  je GameAssembly.dll+24E401
  jmp return
code:
  test rax,rax
  je GameAssembly.dll+24E401
  jmp return

INJECT_team:
  jmp newmem
return:
registersymbol(INJECT_team)

[DISABLE]

INJECT_team:
  db 48 85 C0 74 1D

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+24E3DF

GameAssembly.dll+24E3B4: 83 78 18 00           - cmp dword ptr [rax+18],00
GameAssembly.dll+24E3B8: 7F 3F                 - jg GameAssembly.dll+24E3F9
GameAssembly.dll+24E3BA: 48 8B 0D DF 98 EF 01  - mov rcx,[GameAssembly.dll+2147CA0]
GameAssembly.dll+24E3C1: F6 81 2F 01 00 00 02  - test byte ptr [rcx+0000012F],02
GameAssembly.dll+24E3C8: 74 0E                 - je GameAssembly.dll+24E3D8
GameAssembly.dll+24E3CA: 83 B9 E0 00 00 00 00  - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll+24E3D1: 75 05                 - jne GameAssembly.dll+24E3D8
GameAssembly.dll+24E3D3: E8 58 02 F1 FF        - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+24E3D8: 33 C9                 - xor ecx,ecx
GameAssembly.dll+24E3DA: E8 A1 4B 09 00        - call SaveManager.LeaderData
// ---------- INJECTING HERE ----------
GameAssembly.dll+24E3DF: 48 85 C0              - test rax,rax
// ---------- DONE INJECTING  ----------
GameAssembly.dll+24E3E2: 74 1D                 - je GameAssembly.dll+24E401
GameAssembly.dll+24E3E4: 33 D2                 - xor edx,edx
GameAssembly.dll+24E3E6: 48 8B C8              - mov rcx,rax
GameAssembly.dll+24E3E9: E8 72 13 33 00        - call LeaderDynamicData.get_mtype
GameAssembly.dll+24E3EE: 48 85 C0              - test rax,rax
GameAssembly.dll+24E3F1: 75 06                 - jne GameAssembly.dll+24E3F9
GameAssembly.dll+24E3F3: 48 83 C4 20           - add rsp,20
GameAssembly.dll+24E3F7: 5B                    - pop rbx
GameAssembly.dll+24E3F8: C3                    - ret
GameAssembly.dll+24E3F9: B0 01                 - mov al,01
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>62</ID>
              <Description>"时间(时辰数)"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>0000FF</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pPlayerBase</Address>
              <Offsets>
                <Offset>14</Offset>
                <Offset>10</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>37</ID>
              <Description>"金钱"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>0000FF</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pPlayerBase</Address>
              <Offsets>
                <Offset>14</Offset>
                <Offset>18</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>38</ID>
              <Description>"灵力"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>0000FF</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pPlayerBase</Address>
              <Offsets>
                <Offset>14</Offset>
                <Offset>20</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39</ID>
              <Description>"魂力"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>0000FF</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pPlayerBase</Address>
              <Offsets>
                <Offset>14</Offset>
                <Offset>48</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>50</ID>
              <Description>"魂力经验"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>0000FF</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pPlayerBase</Address>
              <Offsets>
                <Offset>14</Offset>
                <Offset>50</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>56</ID>
              <Description>"幸运"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>0000FF</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pPlayerBase</Address>
              <Offsets>
                <Offset>14</Offset>
                <Offset>80</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>57</ID>
              <Description>"派遣上限"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>0000FF</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pPlayerBase</Address>
              <Offsets>
                <Offset>14</Offset>
                <Offset>a8</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59</ID>
              <Description>"孵化槽数？？"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>0000FF</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pPlayerBase</Address>
              <Offsets>
                <Offset>14</Offset>
                <Offset>d8</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>61</ID>
              <Description>"丹炉数目"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>0000FF</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pPlayerBase</Address>
              <Offsets>
                <Offset>14</Offset>
                <Offset>f8</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols>
    <SymbolEntry>
      <Name>pItemData1</Name>
      <Address>202E9230000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>pItemData</Name>
      <Address>202E93E0000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>ItemName68</Name>
      <Address>2B6FE4D0000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Name84</Name>
      <Address>2B997950000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>[[007432C0]+5F1F4]</Name>
      <Address>3F013358</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>AUX</Name>
      <Address>5B4B6A8</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>cheatColorCurve</Name>
      <Address>25481FB0010</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>cheatTimeOn</Name>
      <Address>1540F640000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>cheatFOV</Name>
      <Address>21C87870010</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>cheaton</Name>
      <Address>21C87870020</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>ApplyBuff_key</Name>
      <Address>7FF83EAA54A0</Address>
    </SymbolEntry>
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      <Name>ApplyBuff_BuffData</Name>
      <Address>7FF83EAA5200</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>ApplyBuff_id</Name>
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    </SymbolEntry>
  </UserdefinedSymbols>
  <DisassemblerComments>
    <DisassemblerComment>
      <Address>7B299CCC</Address>
      <Comment>111
</Comment>
    </DisassemblerComment>
    <DisassemblerComment>
      <Address>"GameAssembly.dll"+20E6680</Address>
      <Comment>1111111111
</Comment>
    </DisassemblerComment>
    <DisassemblerComment>
      <Address>7FED2360007</Address>
      <Comment>关于这个表单的信息：2023-04-28-哔哩哔哩-缤纷颜色
</Comment>
    </DisassemblerComment>
  </DisassemblerComments>
</CheatTable>
